Poseidon Studio logo Poseidon Studio Game Development Studio
Developing ENDZ

A development studio driven by code and passion to build immersive experiences.

Poseidon Studio is a game developer focused on creating highly immersive, systems-driven titles. We are currently pouring our engineering and creative resources into a definitive open-world survival experience.

poseidon:// Unreal Engine 5 | C++ | Gaea | Blender

Core stack

Projects

Forging immersive worlds.

The studio is actively pushing the boundaries of realism and gameplay systems to deliver a premium, uncompromised survival experience.

Core Focus

ENDZ

A hardcore open-world survival game returning to the roots of the genre. Built entirely in Unreal Engine 5, centered around grueling progression, high-stakes tension, and persistent world simulation.

Systems

Dynamic World

Living ecosystems, progressive weather patterns, and intelligent AI encounters that react natively to player choices and environmental shifts.

Engineering

Multiplayer Infrastructure

Custom replication systems and authoritative server architecture designed to support persistent, heavy-scale multiplayer sessions without compromise.

Engineering

Code that builds a breathing world.

Our technical infrastructure is designed natively in Unreal Engine to support massive scale, persistent saves, and complex AI interactions required by hardcore survival systems.

UNREAL C++ MISSION DIRECTOR

Build gameplay systems that scale

Encounter spawning, world-state control, and technical logic designed for a full game pipeline.

void APoseidonMissionDirector::QueueEncounter()
{
    if (!HasAuthority() || ActiveEncounters >= MaxEncounters)
        return;

    const FVector Spawn = SelectWeightedSpawnPoint(PlayerHeat);
    auto* Encounter = GetWorld()->SpawnActor<AEncounterNode>(
        EncounterClass, Spawn, FRotator::ZeroRotator
    );

    if (Encounter)
        Encounter->InitializeThreat(PlayerHeat, ActiveBiome);
}
UNREAL ENGINE BLUEPRINT GRAPH

Visual scripting for rapid iteration

Design and prototype complex game logic, interactions, and systems visually without compiling C++.

On Component Begin Overlap
Overlapped Component
Other Actor
Other Comp
Other Body Index
From Sweep
Sweep Result
Branch
True
Condition
False
f
Get Player Pawn
Player Index0
Return Value
==
Cast To Character
Object
Cast Failed
As Character
f
Launch Character
Target is Character
Target
Launch Velocity
X 0.0 Y 0.0 Z 0.0
XYOverride
ZOverride

Infrastructure

Engineered for a massive, persistent survival world.

Every architecture decision, from dynamic AI spawning to replication, is purpose-built to handle rigorous multiplayer demands, ensuring heavy immersion and unwavering stability.

3 Offices in
Romania, Spain & UAE
100 % Custom Proprietary
Code and Systems
UE 5 Powered exclusively by
Unreal Engine 5

Connect

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development
journey.

Poseidon Studio is a dedicated games studio. Reach out for press inquiries, business opportunities, or simply to say hello.